uses Rect2D
uses Line2D
uses Color
uses Point2D
uses media.PixelMap
uses media.WH
uses FlowFont
uses Rect
uses Point
uses Cursor
/* {"description" : "FlowEvent describes an input event."} */
data FlowEvent {
/* {"@description" : "An event type meaning that the window has been closed and the system should exit."} */
const int T_QUIT = 1
/* {"@description" : "An event type meaning that one of the W_ constants is applied to the subType field."} */
const int T_WINDOW = 2
/* {"@description" : "An event type meaning that one of the M_ constants is applied to the subType field."} */
const int T_MOUSE = 3
/* {"@description" : "An event type meaning that one of the K_ constants is applied to the subType field."} */
const int T_KEYBOARD = 4
/* {"@description" : "A possible value of subType, indicating a window resize event. dataInt1 is set to the new width, and dataInt2 to the new height."} */
const int W_RESIZE = 1
/* {"@description" : "A possible value of subType, indicating a window move event. dataInt1 is set to the new x-position, and dataInt2 to the new y-position."} */
const int W_MOVE = 2
/* {"@description" : "A possible value of subType, indicating a mouse button down event. dataInt1 is set to the button ID, dataInt2 to the x-position of the cursor, and dataInt3 to the y-position of the cursor."} */
const int M_DOWN = 1
/* {"@description" : "A possible value of subType, indicating a mouse button up event. dataInt1 is set to the button ID, dataInt2 to the x-position of the cursor, and dataInt3 to the y-position of the cursor."} */
const int M_UP = 2
/* {"@description" : "A possible value of subType, indicating a mouse cursor move event. dataInt1 is set to the x-position of the cursor, and dataInt2 to the y-position of the cursor."} */
const int M_MOVE = 3
/* {"@description" : "A possible value of subType, indicating a mouse wheel move event. dataInt1 is set to the volume of negative movement on the x-axis, dataInt2 is set to the volume of positive movement on the x-axis, dataInt3 is set to the volume of negative movement on the y-axis, and dataInt4 is set to the volume of positive movement on the y-axis."} */
const int M_WHEEL = 4
/* {"@description" : "A possible value of subType, indicating a key down event. dataInt1 is set to the key code of the associated key."} */
const int K_DOWN = 1
/* {"@description" : "A possible value of subType, indicating a key up event. dataInt1 is set to the key code of the associated key."} */
const int K_UP = 2
/* {"@description" : "The event type, from one of the T_ constants."} */
int4 type
/* {"@description" : "subType is set to a value drawn from the constants available in the specific event type."} */
int4 subType
/* {"@description" : "This field's value is set depending on the type/subType combination of the event."} */
int4 dataInt1
/* {"@description" : "This field's value is set depending on the type/subType combination of the event."} */
int4 dataInt2
/* {"@description" : "This field's value is set depending on the type/subType combination of the event."} */
int4 dataInt3
/* {"@description" : "This field's value is set depending on the type/subType combination of the event."} */
int4 dataInt4
}
//NOTE: deprecated
data WindowEvent {
int4 type
const int S_RESIZE = 1
const int S_MOVE = 2
int4 subType
}
//NOTE: deprecated
data MouseEvent {
int4 type
const int S_DOWN = 1
const int S_UP = 2
const int S_MOVE = 3
const int S_WHEEL = 4
int4 subType
}
//NOTE: deprecated
data KeyEvent {
int4 type
const int S_DOWN = 1
const int S_UP = 2
int4 subType
}
/* {"description" : "FlowRender is a direct rendering API, generally used by applications such as video games. All of the functions in this API must only be called from the main thread of your program."} */
interface FlowRender {
/* {"@description" : "A value for setCursor() to select the system-default mouse cursor."} */
const byte CURSOR_DEFAULT = 0
/* {"@description" : "A value for setCursor() to hide the mouse cursor."} */
const byte CURSOR_HIDDEN = 1
/* {"@description" : "A value for setCursor() to select a custom mouse cursor, alongside a pixel map."} */
const byte CURSOR_CUSTOM = 2
/* {"@description" : "A value for setCursor() to select an I-beam (often used in text areas)."} */
const byte CURSOR_IBEAM = 3
/* {"@description" : "A value for setCursor() to select a hand."} */
const byte CURSOR_HAND = 4
/* {"@description" : "A value for setCursor() to select a 'wait for something' cursor."} */
const byte CURSOR_WAIT = 5
/* {"@description" : "A value for setCursor() to select a north-south arrow."} */
const byte CURSOR_SIZENS = 6
/* {"@description" : "A value for setCursor() to select a west-east arrow."} */
const byte CURSOR_SIZEWE = 7
/* {"@description" : "A value for setCursor() to select a north-west-south-east arrow."} */
const byte CURSOR_SIZENWSE = 8
/* {"@description" : "A value for setCursor() to select a north-east-south-west arrow."} */
const byte CURSOR_SIZENESW = 9
/* {"@description" : "A value for setCursor() to select an every-direction arrow."} */
const byte CURSOR_SIZEALL = 10
/* {"@description" : "Initialise a new direct rendering window, optionally specifying a target framerate."} */
FlowRender(opt int framerate)
/* {"@description" : "Get the input events which have arrived since this function was last called."} */
FlowEvent[] getEvents()
/* {"@description" : "Hide/show the window."} */
void setVisible(bool v)
/* {"@description" : "Set the window as user-resizeable or not."} */
void setResizable(bool v)
/* {"@description" : "Set the window as full-screen or not."} */
void setFullScreen(bool v)
/* {"@description" : "Set the title of the window."} */
void setTitle(char title[])
/* {"@description" : "Set the image used for the icon of the window."} */
void setIcon(store PixelMap p)
/* {"@description" : "Set the x/y position of the window on the screen."} */
void setPosition(int x, int y)
/* {"@description" : "Set the width and height of the window."} */
void setSize(int w, int h)
/* {"@description" : "Set the current mouse cursor of the window, from one of the CURSOR_ constants."} */
void setCursor(byte cursorType, opt Cursor c)
/* {"@description" : "Get the screen resolution of the display on which the window resides."} */
WH getResolution()
/* {"@description" : "Get the window's rendered content as a pixel map."} */
PixelMap getPixels(opt byte pixelFormat)
/* {"@description" : "Close the window (other functions on this API will not work after this)."} */
void close()
/* {"@description" : "Begin a new render sequence to draw a scene. Call renderEnd() to finish that scene and present it."} */
void renderBegin()
/* {"@description" : "Finish a render sequence to present a scene to the viewer."} */
void renderEnd()
/* {"@description" : "Wait for framerate synch, if a particular framerate was configured on instantiation of the renderer."} */
void wait()
/* {"@description" : "Get the native pixel format of the renderer which underpins this window."} */
byte getPixelFormat()
}To propose a new revision to this entity, use dana source put -ut your/new/version.dn -n ui.FlowRender -m "reason for update" -u yourUsername
Version 3 (this version) by barry
Notes for this version: Updates to documentation strings.