uses media.PixelMap
uses ui.FlowRender
/* {"description" : "A FlowTexture allows the programmer to maintain references to constructed graphics textures, so they can be re-used cheaply across render operations."} */
interface FlowTexture {
/* {"@description" : "Initialise a new texture."} */
FlowTexture(FlowRender renderer, PixelMap map)
}To propose a new revision to this entity, use dana source put -ut your/new/version.dn -n ui.FlowTexture -m "reason for update" -u yourUsername
Version 1 (this version) by barry
Notes for this version: Adds representation for stored textures, for low-cost re-use across draw operations