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Guide
Language Reference Guide
The Basics
Installation
Source code editors
Your first programs
Your first multi-component project
Type system fundamentals
Arrays, sub-arrays, and array copies
Testing equality
Read-only memory, clone, and store
Strings and string manipulation
Control constructs
Function calls and parameters
Threads and concurrency control
Exceptions
Memory management
Associative functions
The event paradigm
Serialising data into byte arrays
Coding conventions
Types in Detail
Type equivalance
Interface anatomy
Using interfaces in components
Special interfaces: Destructors and Services
Using external types without provides/requires
Reflection and field selection
Dynamic proxies and dynamic calls
Runtime Adaptation
Dynamically loading components at runtime
Runtime adaptation
How to use the PAL meta-system
Nuts and Bolts
List of all syntax
Dana system calls
Writing your own native library
Using the performance profiler
Bitwise operators
Search paths